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CS 4848 Computer Animation Programming (4) 2005
Catalog Description
Principles and techniques used to produce software for computer-generated animations. Survey of traditional animation techniques. Issues in 3-D viewing, rendering, and modeling. Motion specification and interpolation. Physically-based and behavioral modeling. Prerequisite: CS 4840
Course Outline
- Introduction
- 3-D Viewing
- Rendering
- Modeling
- Traditional Animation Techniques
- Motion Specification
- Interpolation Techniques
- Physically-based Modeling
- Behavioral Modeling
- other topics as time allows
Recommended Texts
John Vince, 3-D Computer Animation, Addison-Wesley, 1992. ISBN 0-201-62756-6
A VRML 2.0 reference, such as the VRML 2.0 Final Specification The VRML 2.0 Handbook by Hartman and Wernecke, Addison-Wesley, Foley, van Dam, Feiner, and Hughes, Computer Graphics: Principles and Practice, Addison-Wesley, 1990. ISBN 0-201-12110-7
Watt and Watt, Advanced Animation and Rendering Techniques, Addison-Wesley